| Player 1: 0 | Player 2: 0 | 
var t = svgroot.createSVGTransform();
element.transform.baseVal.appendItem(t);
// then for movement:
var m = svgroot.createSVGMatrix().rotate(angle);
m.e = tx; // translate tx
m.f = ty; // translate ty
element.transform.baseVal.getItem(0).setMatrix(m);| Mouse | Keyboard | |
|---|---|---|
| Fire Lasers | Left Button | f | 
| Forward | Right Button | w | 
| Backward | s | |
| Turn Left | Move Mouse | a | 
| Turn Right | d | 
Player 1:
Player 2:
| Keyboard | |
|---|---|
| Fire Lasers | / | 
| Forward | Up Arrow | 
| Backward | Down Arrow | 
| Turn Left | Left Arrow | 
| Turn Right | Right Arrow |