| Player 1: 0 | Player 2: 0 |
var t = svgroot.createSVGTransform();
element.transform.baseVal.appendItem(t);
// then for movement:
var m = svgroot.createSVGMatrix().rotate(angle);
m.e = tx; // translate tx
m.f = ty; // translate ty
element.transform.baseVal.getItem(0).setMatrix(m);| Mouse | Keyboard | |
|---|---|---|
| Fire Lasers | Left Button | f |
| Forward | Right Button | w |
| Backward | s | |
| Turn Left | Move Mouse | a |
| Turn Right | d |
Player 1:
Player 2:
| Keyboard | |
|---|---|
| Fire Lasers | / |
| Forward | Up Arrow |
| Backward | Down Arrow |
| Turn Left | Left Arrow |
| Turn Right | Right Arrow |